![]() If you want more difficulty, try the Infernum Addon, Master Mode, higher Boss HP Config, or for amusement, For The Worthy We acknowledge that some players liked Malice because Death isn't challenging enough for their tastes This is why we came down to deleting Malice, so that dev time and effort may be spent elsewhere, notably Death Mode Over time, Malice was balanced to be less unfair, but we realized that with the exclusive drops gone, it was not worth the effort Malice-exclusive drops were eventually removed, as we did not want players to feel obligated to play a poorly balanced difficulty The explanation was that it was meant to be a "refight" mode, but that was never the real intention No tester had beaten the Exo Mechs on Malice Mode when it released ![]() However, this was watered down to what Malice was on release, being a difficulty which affected all bosses, and included RIV(Rare Item Variants)Īt the time, Malice was received poorly by a lot of players due to the bosses being overtuned to the point of being unfair, while locking items behind them It was meant to allow the player to enrage specific bosses, giving them new phases or attacks, to guarantee the drop Malice originally came about from an idea to make obtaining Legendary items less RNG-based ![]()
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